Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe Warriors of times past are not quite gone. Their Spirits roam through the forests of their former homes, seeking to perform feats of arms as they did in the past, and death is no obstacle...
Note speciali: Spirits have very unusual resistances to damage, and move quite slowly over open water.
Avanza da: | |
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Avanza come: | Ancestor |
Costo: | 20 |
PF: | 20 |
Movimento: | 7 |
PE: | 30 |
Level: | 1 |
Allineamento: | caotico |
ID | Sidhe Warrior Spirit |
Abilità: |
ancient mace impatto | 6 - 4 ravvicinato |
Resistenze: | |
---|---|
lama | 50% |
perfora | 50% |
impatto | 50% |
fuoco | 10% |
freddo | 70% |
esoterico | -50% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 1 | 50% |
Acque profonde | 2 | 50% |
Campo di funghi | 1 | 50% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 1 | 50% |
Congelato | 1 | 50% |
Foresta | 1 | 70% |
Impervio | 1 | 50% |
Invalicabile | 100 | 0% |
Montagne | 1 | 50% |
Palude | 1 | 50% |
Pianura | 1 | 50% |
Sabbia | 1 | 50% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |